Players who are able to read the personalities and interests of each character they speak to can more easily choose the correct questions to ask. However, asking a tenant the wrong question can upset them, halting the conversation or even ending the game. Set in 1980 Los Angeles, the Cape West Apartments, the story deals with a new mystery in a new location, but it also delves into some unanswered questions from Kyle Hyde's past. Often, these questions can unlock further topics of discussion. It is the sequel to Hotel Dusk: Room 215, starring protagonist Kyle Hyde, and takes place one year after those events. Resolution: 2560x1440 Size: 2585 kb Wallpaper uploaded by: Rumma Date:. Understanding our own actions, thoughts and feelings.Įvery character in Hotel Dusk has their own personality, with individual interests and temperaments. Players guide Kyle through conversations with the tenants of Hotel Dusk, and occasionally are given a choice of two or more possible questions to ask. Wallpaper for theme: Hotel Dusk, Kyle Hyde, Cing, Nintendo background. If players should miss objects, they may lack the information necessary to solve puzzles and advance later in the game. The only way for players to determine the actual purpose of an item is to have Kyle examine it closely. Some of these items can hold valuable hints to solve puzzles, some are things that Kyle can take with him and use later, while some are just there for decoration. ![]() Getting started and then maintaining attention and effort to tasks.Įach room in Hotel Dusk has a number of objects that Kyle can examine. Performing actions in the correct sequence is a key part of advancing the game. After waking up from a day spent sleeping in his car, he gets a message on his pager and calls his employer to find out hes been fired. However, players are not able to put the paperclip into Kyle's inventory until he recognizes the need for a thin metal wire. This installment again features Kyle Hyde, now in Los Angeles in 1980. If players previously examined the hotel brochure in Kyle's room, they would notice a paperclip holding the pages together. For example, when Kyle breaks his briefcase key, he suggests using a piece of wire to pick the lock. Many puzzles in Hotel Dusk require events to happen in the correct order, and the objects that players find over the course of the game will prove useful in Kyle's investigation, even if they cannot interact with the objects right away. Planningĭeveloping a systematic approach for setting and achieving goals. The ability to organize information usefully is key to solving the game's mysteries. Players hold the Nintendo DS upright, like a book, as they navigate. Players will need to link their items to the information they receive, so good note-taking is crucial for figuring out what to do next. Kyle soon learns that the hotel is somehow connected to his past, and begins to investigate. Kyle also finds many items during his investigation, and each has its own use. While investigating the hotel, players will acquire mountains of information, and will have to write down clues in Kyle's notebook using the DS stylus and touchscreen. Ed often enlists Hyde's help in these cases, which are more suited to Kyle's detective past than his poor interpersonal skills are.This Game is Good for Kids Who Need Help With: OrganizationĪrranging and coordinating materials and activities in order to complete a task. Using his sales company as a front, Ed runs a secret side business which is vaguely defined as "finding items that don't want to be found" for clients. Though the games feature standalone stories, there are a small number of reoccurring characters, most notably Ed Vincent, Hyde's boss, and Rachel, Ed's secretary whom Hyde holds some fondness for. Kyle Hyde is an ex-cop who now works for one of his father's old friends as a door-to-door salesman. Note that the main and recurring character entries are duplicated trope entries should go on the page of the game in which they appear. A video detailing the process can be viewed here. The character page for the first game in the series, Hotel Dusk: Room 215, is here. Using video of real-life actors, animators sketch over each frame of the video to create characters with lifelike animations. Gameplay consists of a mixture of point-and-click investigation, questioning characters, and solving puzzles.Ī standout feature of the series is the hand-drawn rotoscoped art style it uses for it's characters. Along the way, Hyde tends to get embroiled in the smaller mysteries and problems of those around him, some of which slowly reveal the bigger picture of the final mystery. Heavily influenced by film noir, each game opens with a overarching mystery to be solved which is intricately related to Hyde's past. The two games in the series, Hotel Dusk: Room 215and Last Window: The Secret of Cape West, are self-contained stories revolving around the main character, Kyle Hyde, who narrates the proceedings in a first-person manner. ![]() The Hotel Dusk games, developed by the now-defunct CiNG for the Nintendo DS, have a strong focus on storytelling, often being called "interactive mystery novels".
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